Xcom 2 voice pack tutorial12/27/2023 The game’s also incredibly buggy, even now. I don’t imagine it would take a whole lot to add that in, but I also know that I’m garbage at coding myself. More than one person within the nine-tile space? Hit the button and it’ll prompt you to check if you’re sure you want to evacuate everyone there. It takes a lot more time than I cared for, and I just wish there was some sort of mass evac option. Even if everyone’s within the grid, they still have to be extracted individually. You have to do this individually for each of them. Whether it’s research being completed, a guerilla operation, or a supply cache somewhere, you’re going to be hard-pressed to scan anything uninterrupted, even if it’s the monthly supply drop that only takes three days to scan.Īlong with that, some missions require you to finish by extracting your soldiers via an evac point. Any time you’re on the world map trying to scan something, you’re going to be inundated with info popups. So is there anything in particular that I don’t like? Oh yeah, you bet. Especially if you can open a fight with an Overwatch ambush. It doesn’t always work, but when it does it’s beautiful. In addition to movement, you can fire your weapon (immediately ending that character’s turn), reload, or go to Overwatch, which ends the character’s turn, but also allows that character to fire on the first enemy to move in their line of sight. Think of it like double-moving in Dungeons & Dragons. In the case of movement, anything within the blue radius costs one point, and anything within the yellow radius costs two. Each character has two action points to be spent on any of their abilities every turn. I don’t have the largest pool to draw from, but unlike Final Fantasy Tactics (this is the first and only other tactics RPG I’ve played that comes to mind), your movement is laid out in two radii: blue and yellow. In addition, the tactical approach is really neat. I realize now that I didn’t take a lot of screenshots of the others, but that’s okay. It’s not just the Archon, either, all of the aliens you fight look awesome in one way or another. Like if I ever lived in a mansion, I would have two marble statues of them flanking my front door. The Archon in the picture above is just…so cool. But I absolutely love the design of ADVENT’s forces. I know nothing about the events of Enemy Unknown, so I don’t have as much investment in the world at large. So what do I like about XCOM 2? I could take or leave the story, honestly. It was worth it, just for this shot alone. I was streaming at the time and all of my friends felt incredibly stressed out by proxy.įast forward to the fifteenth campaign (the game keeps track), and I finally did it. My very first mission outside of the tutorial left me paralyzed for a few minutes because I knew that I was going to lose one of my squad members, no matter the choice I made. I don’t know if that’s good or bad, but maybe one day I’ll give it a whirl.Īnyway, as my introduction to the series, XCOM 2 stressed me out to no end. At least UFO Defense and Terror from the Deep anyway. A lot of my friends, even those a few years younger than me, have had a lot of high praise for the series. I’ve never played a game in the XCOM series before this one. And for that reason, I played on Rookie difficulty. I see an enemy nearby and beeline for it, only to discover that I left myself wide open for the AI to take me down a peg. Any time I play a game like XCOM 2, I end up kicking myself for dumb decisions. Would you believe me if I told you that I’m absolutely terrible at strategy? And people wonder why I don’t trust high odds. Point-blank range and there’s still a chance to miss.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |